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Mad Hatter

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Mad Hatter

Mad Hatter (SOI)


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Biographical information
Full Name Jervis Tetch
Occupation Haberdasher (formerly), Neurologist (formerly), Hypnotist (formerly), Professional Criminal
Base of Operations Gotham City
Affiliations Hugo Strange
Physical description
Hair Brown
Eyes Blue
Height 4ft 11in
Weight 115lb
Game Information
Voice Actor Peter MacNicol
First Appearance Batman #49 (November 1948)
All we need now is a finishing touch. A special new hat. Just... For... You.
— Mad Hatter

Obsessed from a young age with Lewis Carroll's book Alice's Adventures in Wonderland, Jervis Tetch, an expert hypnotist, embraced a delusion that he was the incarnation of a character in the story, The Mad Hatter.

Using his skills for mesmerism, the Mad Hatter committed many crimes that were often themed around the book that inspired him and his love of hats and headgear, and went so far as to implant his hats with mind-control chips to amplify his hypnosis skills. The Mad Hatter was also obsessed with the concept of "Alice", and brainwashed countless young women in his attempts to find Alice, and murdered them when he was finished with them.

Above all other head wear, however, the Mad Hatter coveted Batman's distinctive cowl, and would stop at nothing to acquire it.

He serves as the main antagonist of the Most Wanted missions: The Tea Party, Mad Hatter, and the upcoming Wonderland.

Incident ReportsEdit

Before Arkham Origins IncidentEdit

Jervis Tetch was originally a scientist who proposed that there was no such thing as free will, and that the mind could be controlled by the use of chemicals. Unfortunately, he began to believe that he was the real-life incarnation of the Mad Hatter from the story, Alice's Adventures in Wonderland by Lewis Carroll. Tetch obtained a hat shop in the Bowery district of Old Gotham, and continued to develop his mind control technology while working there, and became fixated on the concept of Alice, the protagonist of the story. Tetch began to believe that she was somewhere in the real world, and that he had to find the real Alice, and he began to kidnap young women whom he suspected of being her, and murdered them when he found out that was not the case. Tetch had already committed several crimes before the Christmas Eve Incident, possibly including the murder of a girl who was called Stephanie Williams, however, the GCPD did not make an arrest, and presumably waited for his next crime before they struck.

Jervis soon found another girl whom he believed to be Alice, and kidnapped her, with the intent of using the mind control technology to return her to Wonderland. By that stage, Tetch had already perfected his mind control technology to the point where he could use it to render weaker minds completely malleable to his suggestions, which enabled him to use the technology on several criminals to form a small gang to assist with his schemes. However, Jervis felt that the vigilante known as Batman, who had emerged in Gotham in the last two years, could provide an additional edge to his gang, and so, he hatched a plan to capture the Dark Knight and use him as his latest pawn.

Arkham Origins Incident Edit

Wahah mad hatter 6d
Welcome to Wonderland, Batman!
— Mad Hatter
To the end of that scheme, Jervis sent three henchmen to Batman's location in order to invite him to his tea party, by singing a message to the tune of "London Bridge is Falling Down", and then electrocuted them when they finished delivering the message, which knocked them out. Jervis then called Batman directly using unknown means, introduced himself, and revealed how he had kidnapped a girl. At his head-quarters, Jervis managed to add the finishing touches to a group of henchmen, and talked at length about how he had never received much attention from anyone, but he was finally being listened to. Batman soon arrived, defeated the henchmen, and demanded that Jervis reveal where Alice was. Jervis then used hypnotism to affect Batman's mind, and trapped him in 'Wonderland'. After beating Jervis' mind games, Batman broke free of the illusion, and saw Tetch take the girl hostage with a knife, but he managed to disarm him by using a Reverse Batarang, and rescued "Alice", who broke down crying due to the trauma of the Mad Hatter's mind control and treatment of her. Batman called the GCPD and had them come to pick Jervis up, however, they did not arrive throughout the night, due to the larger issues caused by the Joker's actions that night.

Cold Cold Heart IncidentEdit

The G.C.P.D. picked Jervis up and presumably sent him to Blackgate Prison.

Between Arkham Origins and Arkham Asylum IncidentEdit

The Mad Hatter was most likely transferred to Arkham Asylum when it was re-opened under the command of Quincy Sharp. It could also be possible that he had somehow escaped Blackgate and was apprehended by Batman, before being sent to Arkham.

Quincy Sharp, disgusted by the crimes that Jervis had committed, had him locked up deep within Arkham Asylum, and vowed that he would never see the light of day again. Jervis's mind crumbled in the isolation.

Professor Hugo Strange, a psychiatrist in the asylum with plans of his own to seize control of Gotham, became fascinated by Jervis' case, and became convinced that his technology was the key to controlling Sharp, who was running for Mayor at the time. Strange secured interview sessions with Jervis, in which he played on Jervis's love of hats and obsession with Alice in order to manipulate him into developing an even more powerful form of his mind control technology, and by using the more "forgettable" inmates of Arkham as test subjects. The formula that Jervis eventually developed would exceed even Strange's wildest expectations. Strange then, by promising a new "Alice" to Jervis, convinced him to help place Sharp under his control.

Using Tetch's skills, Strange began to drug and hypnotize the mentally malleable Asylum Warden Quincy Sharp, and made him more open to his suggestions, as well as convince him that he was the "Spirit of Arkham" whose mission was to destroy all of the inmates of the asylum.

Tetch's name also appeared on the time board on the second floor of the surgery room, which suggested that Strange may have operated on Jervis (having enlisted the skills of Dr. Thomas Elliot, a skilled surgeon who worked at the asylum) to make him more obedient (Catwoman would later comment that "Strange really did a number on him"). Strange would eventually use the Mad Hatter's technology to create the TYGER Guards: all ex-military and former SWAT operatives who were all brainwashed into being unquestionable soldiers. There were also rumors that Strange would also use the same method on any Arkham City Inmates who showed potential, and kidnapped them off of the streets and turned them into TYGER operatives.

By that point, Strange had learned how to produce all of Tetch's former top secret chemicals and mind control chips himself. So, having outlived his usefulness, Jervis was locked back up in Arkham, with the new Alice to keep him quiet (he presumably killed her when he was finished, or when he realized that she was not the real Alice).

Arkham Asylum IncidentEdit

The Joker wished Tetch to be present during the Arkham Riots, as evidenced by his name being on Joker's Party List, yet, the Mad Hatter was nowhere to be found. However, his personal effects were later discovered in the Botanical Gardens Glasshouse by Batman.


The Mad Hatter's tea party set left abandoned in the Botanical Gardens Glasshouse after Hugo Strange had abducted him.

 It was revealed in Arkham City through a City Story that Tetch was in fact on Arkham Island during the incident, but he was locked away deep under the island in Strange's personal unit for the most dangerous inmates.

Between Arkham Asylum and Arkham City IncidentEdit

Despite his assistance in the creation of the Tyger Guards and in seizing Gotham, Hugo Strange had Jervis thrown into Arkham City (possibly for the same reason that the political prisoners incarcerated- to prevent the truth about Arkham City from getting out- although Strange may have also seen Jervis as a criminal and sought to punish him along with the other villains in Gotham).

Apparently, the Mad Hatter was not able to hide out in his old hat shop, as his new hideout in Arkham City was in an apartment under an old strip club in Park Row by the TYGER Confiscated Goods Vault. Jervis was able to pull together a small gang by using his mind control technology, however, he could not hope to compete with the larger gangs led by Joker, Penguin, and Two-Face, and so, once again, looked to Batman as a potential servant.

The Tea PartyEdit

Shortly after Batman saved Vicki Vale from Joker's snipers when the helicopter crashed, Jervis observed them from the rooftop, saw his chance, and used a "remote hypnotic suggestion", in order to convince Batman to come to his lair. By this, Batman was contacted by Alfred. He said that Lucius Fox had finished the cure that he was working on. When Batman injected the cure into him, he passed out, woke up in the Mad Hatter's lair, strapped to a chair, surrounded by various inmates who wore rabbit masks, and was under the Hatter's control. It was all a part of the Mad Tea Party. Jervis revealed that he had set an impromptu trap for his one time enemy: what Batman thought was "the cure", was in fact a hypnotic chemical that he tricked Batman into taking.

The Mad Hatter then attempted to control Batman with a special mask that resembled a rabbit version of the Batsuit's cowl. Unfortunately for the Mad Hatter, Batman broke through with sheer will, and, after a fight with the Mad Hatter's mind controlled gang, he eventually defeated him and flattened his hat.

Tetch managed to survive Protocol 10 later that night, and when Batman returned to his lair afterward, he found Jervis still standing on the table, mourning the loss of his favorite hat, and wondering if 'Alice' would be angry with him. Batman warned the Mad Hatter to never take control of his mind again. Catwoman also visited the Hatter, who mistook her for Alice. Catwoman told him that she would look for her and see if the Cheshire Cat would help.

After Arkham City IncidentEdit

The G.C.P.D. were forced to let go Tetch and the other inmates of Arkham City after its shutdown.


The Mad Hatter himself did not appear, but his hat and two of his rabbit masks that he used to control people were on display in the Evidence Room at the GCPD. When Batman investigated Tetch's display, a recording of Aaron Cash played, and mentioned that after Arkham City, they were forced to let him go, like many of the other inmates. In the Arkham Knight's Base, the rabbit masks that the henchmen wore when they worked for the Mad Hatter were seen in an old store as one of the Riddler's riddles. The Arkham Story unlocked from solving that riddle revealed that Tetch had moved on from solely pursuing woman, and his obsession with the idea of finding "Alice" had gone as far as forcibly cross-dressing men.

For his final battle against Batman, Tetch decided to use the GCPD as his allies, using his mind control tech to turn them against Batman.

Personality Edit

Like numerous Batman villains, Jervis is extremely obsessed with Alice in Wonderland. But before he became the Mad Hatter, Tetch was a scientist who believed that free will did not exist and began to create a mind control system. Before the Arkham Origins Incident, Jervis had a schizophrenic episode and had taken up the persona of the Mad Hatter. Tetch began to lose grip with reality, and he was convinced that Alice was real. He began abducting young women with blonde hair and green eyes, then dressed them up as Alice and then he killed them once he's done with them. Ever since his incarceration in Arkham Asylum, whatever remained of Jervis's sanity had vanished.

As evidenced by the Arkham City Patient Logs, Tetch was easily confused and unstable, his mental stability had deteriorated even more. This was also evidenced by the way that he dressed. In Arkham Origins, Tetch dressed in a dapper manner. In Arkham City, Tetch resembled a homeless person. During his frantic search for Alice, Jervis used his mind control formula on Batman to help with his search. Once Tetch was defeated again, he was reduced to tears, sobbed uncontrollably over his destroyed hat, and claimed: "I only wanted a friend." Tetch was also easily manipulated, as he experimented on the Asylum Lunatics to perfect his mind control serum after Strange had blackmailed him by using his hats.

In Arkham Knight, Tetch's mental health and delusions deteriorated to an even worse state. His obsession with finding Alice became worse as he cross-dressed men as Alice, and claimed: "He'll do for now." which insinuated that his hunt for the fictional character would never end.

Psychological Profile Edit

Mad HatterEdit

Real Name: Jervis Tetch

GCPD ProfileEdit

Jervis Tetch

Batman's Database ProfileEdit


Dr. Penelople YoungEdit


Psychological Profile: Tetch is a classic delusional who also displays an obsessive ideation based on hats. He believes that he is the true-life incarnation of the Mad Hatter from Alice's Adventures in Wonderland. Tetch's skills as a hypnotist and his frankly inexplicable talent for inventions involving mind control make him at times a dangerous patient to treat, or they would for a less stable and insightful doctor than myself.

Additional Notes:

Tetch is completely unmanageable when forced to bare his head, so the regulation of Arkham patient uniform rules have been relaxed in this area to facilitate his treatment.

Prof. Hugo StrangeEdit

Jervis Tetch A.K.A Mad Hatter


  • Master of hypnotism and mind control
  • Obsessed with hats, especially one-of-a-kind items
  • Delusion schizophrenic with a fixation on Alice in Wonderland


Arkham OriginsEdit

  • "Greetings and salutations, Batman. I am Jervis Tetch- inventor, entrepreneur, and part-time haberdasher. You must be wondering why it is that I sought you out. Well, I have an employment opportunity I'd like to discuss with you."
  • "Oh. Don't mind Alice, poor dear. Her mind is all aflutter. And who can blame her, after all she's been through...But I'll have her right as rain soon enough. Don't you worry about that."
  • "Careful now! I don't want any accidents! Everything needs to be perfect!" [to henchmen]
  • "Of course, sir. You must refer to me as sir at all times. Do you understand?" [to henchmen]
  • "Yes, what?!" [to henchmen]
  • "Yes I understand, sir." [to henchmen]
  • "No. Sir." [to henchmen]
  • "Oh, this is maddening! I'll have to look into refining the neural interface. The good news-the best news, really-is that it works! You all listen! Maybe not as well as you should, but it's a start." [to henchmen]
  • "That's always been the trouble, though, hasn't it? No one ever wanted to hear what Jervis had to say. He might as well have been invisible...But now! Now you'll have to pay attention. Because you won't have a choice!" [to henchmen]
  • "I do hope Alice is settling in all right...."
  • "We're going to have company!"
  • "I should tidy up before my guest arrives..."
  • "Now, isn't this lovely!"
  • "You came! How wonderful! It really is an honor to make your-(URK)"
  • "W-whatever do you mean?"
  • "Excellent. Then you know why you're here."
  • "Oh. Perhaps we don't see eye-to-eye after all. Let me remedy that!"
  • "Tick-tock, watch the clock!"
  • "Welcome to Wonderland, Batman!"
  • "It's where I first met Alice, you know! Ah-what grand adventures we had!"
  • "But then they took her from me. Poor, sweet Alice. Lost and alone! I HAD to find her. Had to bring her home! And so I did! It was quite the journey, let me tell you...But she's here again. Safe. With me!"
  • "Still...the forces of the queen are everywhere. Conspiring to reclaim her. Which is why I brought you here."
  • "Who better to protect Alice than the Batman himself?"
  • "Oh dear. It seems you've gotten yourself all turned around. Which way's in? Which way's out? Oh dear, oh dear, what is my route?"
  • "Well, well. You figured it out. But it taxed you didn't it? Drained a bit of that willpower of yours, hmm? Thoughts getting heavier? Finding it harder to maintain control? Soon, Batman...Soon..."
  • "Careful, now! It's not all flowers and tea parties down here. In fact, Wonderland's home to some rather nasty creatures. It brings out the best-and the worst-in us!"
  • "Don't worry-Alice is in very good hands. More tea, Alice?"
  • "Oh my, it seems someone's forgotten her manners." [to "Alice"]
  • "Not crazy, Alice. Mad. There's a difference, you know. What it is, I can't remember-but trust me on this."
  • "You must be wondering why I've brought you down here? See-I've developed the most wonderful device. One that compels obedience!"
  • "With weaker minds, it works quite easily. Stick my creation on their heads and just like that, they're under my control!"
  • "Stronger-willed individuals, however, require a bit of... breaking in."
  • "And this, my friend, brings us to the here and now! You are my Humpty Dumpty Batman. Your mind is shattering, and when I put the pieces back together, you'll be mine. Forever."
  • "Did you know that time moves in seven different directions here? But you've stuck to just one. Forward. Always forward. How boring!"
  • "So why don't we try moving back!"
  • "Tell me what you see. Tell me, tell me, tell me! Is it SCARY? Hmm? I hope it is! In fact, I hope it scares you to pieces."
  • "No, no, no. This is wrong! All wrong! All upside down and inside out and wrong, wrong, wrong, wrong, wrong!"
  • "Stop it! Stop it right now! There's no winning down here! Not for you! I'm in control! You play by MY rules! You and Alice both! Do as I say! Do as I say right now!"
  • "You've ruined everything! My lovely party all in tatters. The table overturned and the guests all gone! I think you should leave. In fact, I demand it!"
  • "He can! He will! He just has to leave! He can! He will! He just has to leave! He can! He will! He just has to leave! Really now, you're becoming my pet peeve..."

Arkham CityEdit

  • "More tea, Batman?"
  • "What a question. Shall I tell him? Oh, he looks so confused, maybe I should. Well, it's simple really. I planted a teeny tiny little idea in your head."
  • "A sort of remote hypnotic suggestion. Very complicated stuff. I'm sure you wouldn't understand but as you can see, it worked."
  • "You're mine now. You're mine and there's nothing that Strange can do about it. Are you not going to drink your tea? It's special tea. My special tea. My specialty."
    Batman- Arkham City - Game Over- Mad Hatter00:20

    Batman- Arkham City - Game Over- Mad Hatter

  • "Simply put. I made you see what you wanted most. What was it? Tell me, tell me. Tell me... so predictable. Just like Alice. Never doing what I want without ludicrous amounts of psychoactive controls."
  • "Well, if that's what's necessary, it's a good job you've already take them. All we need now is a finishing touch. A special new hat. Just...For... You..."
  • "You are my soldier now, Batman. You will do everything I say."
  • "You will do anything I want."
  • "You will obey me and me alone."
  • "No, no, no, no! This isn't right. You can't be doing this!"
  • "You cannot win."
  • "Let all your troubles fade away."
  • "Your mind belongs to me now."
  • "Alice will be here soon, Batman. You don't want to miss her, do you?"
  • "Close your eyes."
  • "Stop fighting."
  • "Sleep..."
  • "Don't fight it!"
  • "Relax..."
  • "My hats are special. They make everyone do what I want. Everyone!"
  • "Imagine you are falling."
  • "Imagine you are far away..."
  • "You can't fight it!"
  • "Stop him. Stop him."
  • "You feel sleepy. So very sleepy."
  • "Oh, my hat! My beautiful hat! What have you done?!" (Batman)
  • "But you don't understand. I need you. I can't win without you." (Batman)
  • "Alice will be so angry! I've let her down terribly!" (Batman)
  • "Why did you do it? I just wanted a friend!" (Batman)
  • "My lovely hat! Ruined!" (Batman)
  • "Are you Alice?" (Catwoman)
  • "Alice? I need my Alice." (Catwoman)

Arkham KnightEdit

Game Over LinesEdit

Batman: Arkham OriginsEdit

Batman Arkham Origins - Game Over Mad Hatter-000:44

Batman Arkham Origins - Game Over Mad Hatter-0

  • "Oh dear, oh dear, what have I done? Oh that's right, I killed the Batman."
  • "O Frabjous Day! Callooh! Callay!"
  • "Oh lovely, Mr. Deathstroke, would you like some tea?...Alice?" (Deathstroke)
  • Alice, Alice...*giggles* you're not Alice." (Deathstroke)

Batman: Arkham CityEdit

  • "When you wake up, you will be mine."
  • "You're late, Batman. Late, late, late."

Batman: Arkham KnightEdit



  • The Mad Hatter's biography could be unlocked by scanning a tea set in the Botanical Gardens Glasshouse, which was also the answer to the riddle: "What time is tea time in Wonderland?"
  • The Riddler was apparently aware of what Strange was doing with Tetch, although Dr. Penelope Young was not- she merely believed that the return of his hats was a relaxing of regulations to facilitate Jervis' treatment.
  • If you went as Catwoman to talk to Tetch, he asked if you were Alice. Since you couldn't get anything out of him, Catwoman said that she would go get Alice, and jokingly stated that she was with the Cheshire Cat.
  • From the Patient Interview Tapes, it's revealed that Jervis had killed a great deal of women whom Hugo Strange had called "Alice", though Tetch insisted that he didn't do it, and that he only invited them for tea, and became distressed.
  • Oddly enough, the Mad Hatter didn't have a skeleton in Arkham Origins (as seen in Detective Vision). However, it was most likely an error that was overlooked by the developers.
  • Tetch was originally planned to be a villain in Batman: Arkham Asylum, who appeared in a children's hedge maze. He, and the maze, were scrapped early in production.
  • The Mad Hatter's costume was significantly different between Origins and City. In Origins, his outfit was refined and well-kept, but in darker colors. In City, his outfit was poorly suited to the weather, and looked rather sloppily dressed in bright colors, which made Tetch look more like a homeless person.
  • At the start of Arkham Knight, when you played as Officer Owens in the diner, you could see a rabbit mask on one of the tables.
  • By the time of the events of Arkham Knight, Tetch's obsession with Alice had grown worse, as he had kidnapped a young man who had long blonde hair. Tetch shaved the man's beard, put him in a dress, and stated that: "He'll do for now."
  • After rescuing Mark Cheung from the ACE chemicals plant if you observe the open locker next to the pipe he is tied you can find a copy of Alice's adventure's in wonderland.

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