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is a gadget used by Batman and Nightwing in Batman: Arkham City, it was originally used to override the stolen Mr. Freeze's Gun from Penguin, it is later upgraded to override normal weapons, from Shotguns to Mines.

Incident ReportsEdit

Arkham Origins IncidentEdit

In the GCPD, an officer interrogates Loose Lips about a Disruptor until Batman sneaks up and takes the officer out. Batman then interrogates Loose Lips about the disruptor and learns it can jam firearms and override security jammers. Batman then heads to the evidence locker to retrieve the Disruptor in order to gain access past the security lock in the server room. After leaving the GCPD, Barbara contacts Batman and asks him to use the disruptor on Penguin's arms crates that are spread out through Gotham. The Disruptor can disable all of the weapons crates. Batman used the disruptor and it's technology to make the version seen in Batman: Arkham CIty which is more compact and upgraded.

Arkham Origins MultiplayerEdit

Cold Cold Heart IncidentEdit

Arkham City IncidentEdit


Batman using the Disruptor on Penguin.

After rescuing Mr. Freeze, who was kidnapped by Penguin and then locked in a special "cell" in his Museum, Batman asked Freeze how can he get the ice gun away from Penguin as the latter was using the gun to defend himself. Freeze initially refused to disclose the information, but when Batman threatened to remove the cryochemical that was keeping Freeze's core temperature from overheating, Freeze told him to go get the security override chip from his suit as he made it to prevent anyone from using his weapons against him. After arriving in the Tourture Room, Batman takes the override chip from Mr. Freeze's suit and goes to the Iceberg Lounge to confront Penguin. Batman would then approach Penguin and use the disruptor to override his weapon, allowing Batman take him out.

A while later in the game, a new side mission will appear, Batman has to go to the Iceberg Lounge again to receive a upgrade for the Disruptor, that now can detonates mines.

Arkham Knight IncidentEdit


The player has a limited amount of times he/she activate the Disruptor (up to two times, three with an upgrade in Arkham Origins), which can be equipped by holding L1/LT/RMB (PS3/XBOX360/PC) and activated by pressing R1/RT/LMB (PS3/XBOX360/PC). Unlike other gadgets, the Disruptor is one of few who can't activate a "Quick" mode.

When using the Disruptor to disable Mr. Freeze's ice gun, the player must do so at close range in order for it to work.



  • If you let henchmen try to shoot you while their weapons are jammed, they will wonder why their weapons aren't working and be forced to discard them.
  • The Disruptor can also detonate mines with a certain upgrade acquired at the Iceberg Lounge.
  • The Disruptor can be used in the Mister Freeze boss battle but you can only use it once as he will upgrade his gun to make it immune to the disruptor.
  • The Disruptor also appears in Batman: Arkham Origins and is much larger and can be upgraded to have an extra ammo slot. Batman later modifies the weapon in a more practical and portable size
  • The Disruptor in Batman: Arkham Origins resembles the EMP rifle in The Dark Knight Rises.

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