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ArkhamCityKnifeDodge

A successful Blade Dodge Takedown.

The Blade Dodge Takedown is a Takedown available in Batman: Arkham City and onward. When faced with an enemy carrying a Sword, Knife, or Broken Bottle, the player can turn the tables on them by Blade Dodging each attack and finishing them with a devastating blow that immediately knocks the enemy unconscious.

Strategy[]

The Blade Dodge Takedown can be difficult to master. Most players probably just tap the Counter button, which makes it even harder to pull off consistently, while the key to doing it is to hold the button and release it after each of the enemy's swipes. Try to learn the simpler Blade Dodge first.

The Blade Dodge Takedown adds 3 multipliers (only 2 if the character hasn't entered Freeflow Focus, i.e. at the very first attack as shown in the gif above, just like a glide kick, a strike while running, or a trip slide does) to the combo meter and rewards 100 points for each multiplier in the current combo, the highest amount of points for an attack due to its difficulty and uncontrollable nature: like counters, players can't actively perform it, only can do so in response to an enemy attack. As the move gives more points than any other attack (except the Titan Takedown and Environment Takedowns), it's useful to leave knives undestroyed and learning to perform the move to earn some extra points during challenges. The Blade Dodge Takedown does not count as a combat variation, but only as a form of the strike.

The Blade Dodge Takedown does not destroy an enemy's blade or bottle. When the enemy is knocked unconscious, their weapon merely falls to the floor, where another enemy can pick it up and use it. They are vulnerable to Special Combo Disarm and Destroy, if you wish to destroy the enemy's weapon for the duration of the battle.

The Takedown requires better timing in Batman: Arkham Knight than in City or Batman: Arkham Origins. A Blade Dodge Takedown can be used against a Brute with blades, although it results in a mere Instant Takedown (only 50 points multiplied by the current combo in Combat Challenge Maps); an Armored Brute requires two takedowns to be completely knocked out.

The Takedown can be used on any type of enemies with broken bottles or sharp blades (Thugs, Ninjas/Combat Experts, Brutes, except Sickle), but also on Copperhead in Arkham Origins as she attacks with her sharp fingernails.

In Story Mode[]

With the exception of New Game + mode, during Story Mode of City, the Blade Dodge Takedown is only available for purchase when you first enter the Penguin's Museum of Natural History. There, you will find 2 henchmen who use knives, and a hint on how to dodge them.

You can purchase the Blade Dodge Takedown any time in Origins (given that you have already upgrade your melee armor to level 3 to make it available). Enemies with blades only start to appear after you've dealt with the first 2 of them at the entrance of the Penguin's Final Offer when you first enter it.

In Knight, you can purchase the Blade Dodge Takedown any time you want. Combat Experts appear very early, and you need to clear them before you can use the crane at Ace Chemicals. However, they will only use counterable attacks. You can only use the Blade Dodge Takedown once you've encountered the bladed militia Brute in the Stagg Enterprises Airships who ambushes you with a surprise swipe. Only after that do combat experts start using non-counterable attacks, and bladed brutes and other enemies with sharp weapons start appearing.

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