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The Batsuit as seen in Batman: Arkham Asylum

While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat come through his window and perch on the bust of his father.

Seeing it as a sign and realizing that "criminals are a superstitious, cowardly lot," Wayne adopts the persona of a bat in order to conceal his identity and strike fear into his adversaries. It is as a result of this incident that the Batman was born.


DesignEdit

In the early years, Bruce Wayne assembled and redesigned an old prototype suit from WayneTech. Bats are hunters, mysterious and unpredictable. They stalk their prey, observe intently, then swoop in to strike. Bruce must create the illusion that he is faster, stronger, and more powerful - even otherworldly.

It features include enhanced ballistic protection from gun fire, fire, and knifes.The suit is a kevlar material over the top of armor plates on a body piece. Due to his youth and inexperience out in the field, the suit provided good protection, but hindered his range of motion. He designed a cowl shape helmet with graphing exterior housed Kevlar paneling, which made it impact resistant and protected the wearer from small-caliber firearms and concussive blows. A transmitter inside the cowl's ear allows Alfred to communicate and feed him information whenever he can on a secure frequency. He borrowed from WayneTech and redesigned experimental device called Detective Mode. The cape is a memory cloth developed by Wayne Enterprises that had been shelved and never utilized. At first glance it looks like a simple fabric like a parachute, but when a current is applied the loose molecules realign and become rigid, allowing gliding over long distances. Black combat gloves are reinforced with brass and Kevlar, that also contains 3 custom made gauntlets. Inside the gauntlet is a mini computer linking to the batcomputer, capable of summoning the Batwing. It also has a harness Utility Belt that contains gadgets that Bruce uses to fight as Batman, Kelvar shinguards and black combat boots.

Bruce later designed a lighter suit from WayneTech Applied Science Division that afforded good protection along with being more flexible and allowing him to be more agile so he focus on combat and stealth. Military-grade spun para-aramid fibers are molded into the batsuit chest piece to provide greater protection from attack. Super lightweight nano-engineered polymer plating incorporated into the Batsuit creates a more resilient outer shell, while ultra strong micro plating developed by WayneTech is layered between the regular armor and the undersuit. Additionally, the batsuit is soaked in a top secret prototype formula, developed by Lucius Fox at WayneTech Applied Science Division, which massively increases durability without additional weight and retaining full movement and flexibility.

Becoming a veritable tech armor designed to enhance and support his abilities as Batman, as Bruce's career as Batman continued, he evolved and updated the suit to keep ahead of technology in the streets of Gotham, using the resources of Wayne Enterprises to do so. Eventually the suit itself became a kind of totem and symbol for himself and others, an example of the realm of darkness defending the realm of light - the aptly named Dark Knight.

GameplayEdit

Batman: Arkham OriginsEdit

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The Batsuit in Arkham Origins

The batsuit can be upgraded with XP in Combat Armor and Ballistic Armor. See Arkham City Section for more.

Cold Cold HeartEdit

Batman starts out using the Arkham Origins Batsuit, but switches to the XE Suit realizing he will need a more armored Batsuit to take on the likes of Mr. Freeze. It has heating on some of the areas of the suit.

Arkham AsylumEdit

The batsuit can be upgraded with XP through the WayneTech upgrades menu.

  • Armor Upgrade - 4 upgrades in total, each upgrade increases Batman's maximum health by 1/4.

Following the completion of the game's story mode, an alternate Armored Batsuit can be chosen in the Challenge mode.

Arkham CityEdit

The Batsuit's upgrade menu has 2 sections: the Combat Armor decreasing damage from hand-to-hand combat, and the Ballistic Armor decreasing damage from firearms. Both can be upgraded up to 4 times and the settings for it are both reasonable and plausible. This is the same for Arkham Origins.

Batman: Arkham City LockdownEdit

Alternate Batsuits were available for Batman: Arkham City Lockdown, with each suit possessing a varied balance of Health, Damage and Speed. Players could choose which suit most fitted their combat style.

  • Arkhamverse Batsuit - Health 100, Damage 100, Speed 100
  • Batman: The Animated Series Batsuit - Health 90, Damage 120, Speed 100
  • The Dark Knight Returns Batsuit - Health 135, Damage 110, Speed 90
  • Batman Beyond Batsuit - Health 80, Damage 80, Speed 115
  • 1970's Batsuit - Health 85, Damage 70, Speed 120
  • Earth One Batsuit - Health 100, Damage 130, Speed 85
  • Bruce Wayne - Health 60, Damage 70, Speed 110
  • Batman Incorporated Batsuit - Health 145, Damage 90, Speed 100
  • Batman: Year One Batsuit - Health 70, Damage 125, Speed 95
    Batman-ArkhamKnight-BatsuitRender

    The Batsuit from Arkham Knight

Batman: Arkham KnightEdit

Batman's Batsuit is now fitted with armor plates so Batman can face Scarecrow, Penguin, Harley Quinn, and the rest of Gotham's villain's in a final showdown. The suit in this game is fairly similar to the original Armored Batsuit in Arkham Asylum.

GalleryEdit

TriviaEdit

  • Zorroinarkhamcity

    Haux Zorro-skin for Batman

    The suit in Arkham Origins resembles the armored suit in Arkham Asylum.
  • The developers of the game made it so that owners of the PC Batman: Arkham Asylum could alter the colour appearance of the Batsuit, enabling players to create their own varieties of Batsuits to use in the game.
  • The Batsuit is an obtainable item at the Xbox Avatar Marketplace. The suit costs 400 Microsoft Points.
  • To show the brutality of the environment in Batman: Arkham Asylum and Batman: Arkham City the batsuit gets cut, shot, and torn, at various points in both games. In Batman: Arkham City, Catwoman's suit also gets torn, cut, and shot in a similar fashion.
    • The Batsuit in in Arkham Origins however will only receive scrape marks due to it's much heavier armor.
    • The grey utility belt in Arkham Origins might be a reference to the one in Batman: Year One.
  • The Sinestro Corps Batsuit for Batman: Arkham City is free to download when you purchase a copy of Green Lantern on Blu-ray exclusively at Best Buy. This is exclusive for the PS3 version of the game. However, with the release of the Costume Pack for Arkham City downloads, all suits have universal availability.
  • During Batman: Arkham City's release, a falsified rumor was generated of a Zorro-skin for Batman being available. It was later found to be a hoax.
  • The Batsuit in Arkham Knight seems more armored than in previous games.
  • If counting only the main suits within the game canon, the Extreme Environment suit is the only Batsuit that has white lenses in the cowl by default, giving Batman the traditional "white eyes" (as opposed to the other suits where the lenses only appear white in Detective Mode).
  • In Arkham Knight, players will start with the batsuit from Arkham City and then at some point in the game they will change into the Arkham Knight Batsuit.

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