While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat come through his window and perch on the bust of his father.
Seeing it as a sign and realizing that "criminals are a superstitious, cowardly lot," Wayne adopts the persona of a bat in order to conceal his identity and strike fear into his adversaries. It is as a result of this incident that the Batman was born.
Bats are hunters, mysterious and unpredictable. They stalk their prey, observe intently, then swoop in to strike. Bruce must create the illusion that he is faster, stronger, and more powerful - even otherworldly.
Bruce borrowed and modified various parts from Wayne Enterprises applied science division to design the First armored batsuit. The layer of protection consists of armor built over the chest, calves, thighs, arms, and back. Tear-Resistant Kevlar Bi-Weave that can stop slashing weapons and can also deflect any bullet short of a straight shot impact, and reinforced joints that allow maximum flexibility and mobility. He designed a cowl-shaped helmet with graphing exterior housed Kevlar paneling, which made it impact resistant and protected the wearer from small-caliber firearms and concussive blow. An advanced eavesdropping device is concealed within the cowl's right ear and enables Batman to listen in on conversations from a distance and able to communicate to Alfred in the Batcave. He borrowed a experimental device from WayneTech Applied Science Division called Detective Mode.
The cape is memory cloth developed by Wayne Enterprises that had been shelved and never utilized. At first glance it looks like a simple, flexible fabric. Nylon on the outer layer like a parachute, but when a current is applied the loose molecules realign and become rigid, allowing him to glide over long distances, Additonally the material is waterproof and fireproof. Black combat gloves knuckles reinforced with brass and Kevlar, that also contains 3 custom made gauntlets. Inside the gauntlet is a mini computer linking to the bat-computer, capable of summoning the Batwing, criminal files, maps and able to locate anyone in Gotham City. Modified a utility harness from Wayne Enterprises Research and Development division for climbing with magnetised holding pouches, Bruce used the Utility Belt to carry his gadgets and other weapons non lethal he finds useful, and Kevlar shinguards and black combat boots.
Bruce later designed a lighter suit from WayneTech Applied Science Division that afforded good protection along with being more flexible and allowing him to be more agile so he focus on combat and stealth.
Becoming a veritable tech armor designed to enhance and support his abilities as Batman, as Bruce's career as Batman continued, he evolved and updated the suit to keep ahead of technology in the streets of Gotham, using the resources of Wayne Enterprises to do so. Eventually the suit itself became a kind of totem and symbol for himself and others, an example of the realm of darkness defending the realm of light - the aptly named Dark Knight.
Batman: Arkham OriginsEdit
The batsuit can be upgraded with XP in Combat Armor and Ballistic Armor. See Arkham City Section for more.
Cold Cold HeartEdit
Batman starts out using the Arkham Origins Batsuit, but switches to the XE Suit realizing he will need a more armored Batsuit to take on the likes of Mr. Freeze. It has heating on some of the areas of the suit.
The batsuit can be upgraded with XP through the WayneTech upgrades menu. There are 4 upgrades in total, each upgrade increases Batman's maximum health by 25%, for a total increase of 100%. This means that buying all the upgrades increases Batman's health to 200%, doubling his resistance to damage. The suit's design is based off the Animated series.
- Armor Upgrade 1: Military grade spun para-aramid fibers molded into the Batsuit chest piece provide greater protection from attack.
- Armor Upgrade 2: Super lightweight Nano-engineered polymer plating incorporated into the Batsuit creates a more resilient outer shell.
- Armor Upgrade 3: Ultra-strong micro plating developed by Waynetech, layered between the regular armor and the undersuit provides further protection.
- Armor Upgrade 4: When the Batsuit's armor is soaked in a top-secret prototype formula developed by Lucius Fox at Waynetech, its durability and protection is greatly increased while retaining full movement and flexibility.
Following the completion of the game's story mode, an alternate Armored Batsuit can be chosen in the Challenge mode.
The Batsuit's upgrade menu has 2 sections: the Combat Armor decreasing damage from hand-to-hand combat, and the Ballistic Armor decreasing damage from firearms. Both can be upgraded up to 4 times and the settings for it are both reasonable and plausible. This is the same for Arkham Origins.
Batman: Arkham City LockdownEdit
Alternate Batsuits were available for Batman: Arkham City Lockdown, with each suit possessing a varied balance of Health, Damage and Speed. Players could choose which suit most fitted their combat style.
- Arkhamverse Batsuit - Health 100, Damage 100, Speed 100
- Batman: The Animated Series Batsuit - Health 90, Damage 120, Speed 100
- The Dark Knight Returns Batsuit - Health 135, Damage 110, Speed 90
- Batman Beyond Batsuit - Health 80, Damage 80, Speed 115
- 1970's Batsuit - Health 85, Damage 70, Speed 120
- Earth One Batsuit - Health 100, Damage 130, Speed 85
- Bruce Wayne - Health 60, Damage 70, Speed 110
- Batman Incorporated Batsuit - Health 145, Damage 90, Speed 100
- Batman: Year One Batsuit - Health 70, Damage 125, Speed 95
Batman: Arkham KnightEdit
Batman's Batsuit is now fitted with armor plates so Batman can face Scarecrow, Penguin, Harley Quinn, and the rest of Gotham's villain's in a final showdown. The suit in this game is fairly similar to the original Armored Batsuit in Arkham Asylum. It appears to be mechanized to some extent,allowingit to fold for easier storage.
- The suit in Arkham Knight resembles the armored suit in both Arkham Asylum and Arkham City: Armored Edition.
- The developers of the game made it so that owners of the PC Batman: Arkham Asylum could alter the colour appearance of the Batsuit, enabling players to create their own varieties of Batsuits to use in the game.
- The Batsuit is an obtainable item at the Xbox Avatar Marketplace. The suit costs 400 Microsoft Points.
- To show the brutality of the environment in Batman: Arkham Asylum and Batman: Arkham City the batsuit gets cut, shot, and torn, at various points in both games. In Batman: Arkham City, Catwoman's suit also gets torn, cut, and shot in a similar fashion.
- The Batsuit in in Arkham Origins however will only receive scrape marks due to it's much heavier armor.
- The grey utility belt in Arkham Origins might be a reference to the one in Batman: Year One.
- The Sinestro Corps Batsuit for Batman: Arkham City is free to download when you purchase a copy of Green Lantern on Blu-ray exclusively at Best Buy. This is exclusive for the PS3 version of the game. However, with the release of the Costume Pack for Arkham City downloads, all suits have universal availability.
- During Batman: Arkham City's release, a falsified rumor was generated of a Zorro-skin for Batman being available. It was later found to be a hoax.
- The Batsuit in Arkham Knight seems more armored than in previous games.
- If counting only the main suits within the game canon, the Extreme Environment suit is the only Batsuit that has white lenses in the cowl by default, giving Batman the traditional "white eyes" (as opposed to the other suits where the lenses only appear white in Detective Mode).
- In Arkham Knight, players will start with the batsuit from Arkham City and then at some point in the game they will upgrade to the Arkham Knight Batsuit.