While brooding in his study over how to be a more effective crime fighter, Bruce Wayne saw a bat come through his window and perch on the bust of his father.
After he saw that it was a sign and he realized that "criminals were a superstitious, cowardly lot," Bruce adopted the persona of a bat in order to conceal his identity and strike fear into his adversaries. It was as a result of that incident that Batman was born.
Bats are hunters, mysterious and unpredictable. They stalk their prey, observe intently, then swoop in to strike. Bruce created the illusion that he was faster, stronger, and more powerful - even otherworldly.
Bruce took pieces of tech either that he invented, fabricated, or things from the Wayne Enterprises facilities, and made that costume out of those pieces. The first suit was made out of Kevlar armor over the chest, calves, arms, and back. In addition, the kelvar bi-weave protects against slashing weapons and most firearms. The downside it slowed his mobility and flexibility a bit. He designed a cowl-shaped helmet with graphite exterior that housed Kevlar paneling, which made it impact resistant and protected the wearer from small-caliber firearms and concussive blows. An advanced eavesdropping device was concealed within the cowl's right ear and enabled Batman to listen in on conversations from a distance and communicate with Alfred in the Batcave. He borrowed an experimental device from the WayneTech Applied Science Division called Detective Mode.
The cape was a memory cloth that was developed by Wayne Enterprises that had been shelved and never utilized. At first glance, it looked like a simple, flexible fabric. Nylon on the outer layer was like a parachute, but when a current was applied, the loose molecules realigned and became rigid, which allowed him to glide over long distances, Additionally the material was water and fireproof and the winged tips could be used to disorient foes in combat. The cape also had a secondary feature that allowed Batman to hide were his body actually was when he dealt with snipers, as seen with Deadshot at Blackgate Prison in Batman: Arkham Origins Blackgate. Black ballistic combat gloves reinforced knuckles with brass and Kevlar, that also contained 3 custom made gauntlets that were used to block knives and other slashing weapons.
Inside the gauntlet was a mini computer that was linked to the Batcomputer that was capable of summoning the Batwing, criminal files, maps, and was able to locate anyone in Gotham City. A Utility Belt with magnetized holding pouches allowed Batman to carry his gadgets and other weapons that were nonlethal that he found useful, and Ballistic shinguards and black combat boots with steel toe tips.
Bruce later designed a lighter suit from the WayneTech Applied Science Division that afforded good protection along with being more flexible and allowed him to be more agile so he could focus more on combat and stealth.
Becoming a veritable tech armor that was designed to enhance and support his abilities as Batman, as Bruce's career continued, he evolved and updated the suit to keep ahead of the technology in the streets of Gotham, and used the resources of Wayne Enterprises to do so. Eventually the suit itself became a kind of totem and symbol for himself and others. An example of the realm of darkness defending the realm of light - the aptly named The Dark Knight.
Once he was faced with the treat of the Scarecrow's attack on Gotham, Batman realized that he needed to be faster and more mobile out in the field. Lucius Fox then sent Batman a new suit that increased his speed and mobility, but also increased his tolerance to impacting forces. Lucius constructed that new suit with tri-weave titanium fibers, with flexible liquid armor with light mechanized parts that could also possibly enhance strength. The benefits of that suit not only allowed Batman to be faster and more agile, but it also allowed him to survive the G-Forces applied to his body when he ejected out of the Batmobile. Additionally, if the suit wasn't capable of withstanding a impact and Batman was wounded, the suit would compress around the wound and stop the bleeding as revealed by Robin in Batman: Arkham Knight.
The Batsuit could be upgraded with XP in Combat Armor and Ballistic Armor. (See Arkham City Section for more) The suit was bulletproof and knifeproof but flexibility was less.The suit was very strong against bullets. This was shown a number of times during the incident as Batman was shot numerous times by a variety of calibers from basic handgun rounds to high caliber rifle rounds. He was shot in the shoulders, chest, abs and knees a number of times throughout the incident and the armor while damaged stopped the rounds from penetrating. The armor was apparently able to withstand or significantly reduce the impact from bullets as well as Batman barely flinched when shot during these moments, only really showing any signs of pain from being shot was when shot in the knee, which his armor took. There was also a probability that the suit was electric proof. That was shown when Batman took the Shock Gloves from the Electrocutioner and there were no effects on him.
This suit also held a projector in the right gauntlet, which showed blue-colored holograms. Given that neither of his suits in Asylum and City had that feature, Batman likely didn't think that it was important to incorporate this.
Cold, Cold HeartEdit
Batman started out using the Arkham Origins Batsuit, but switched to the XE Suit after he realized that he needed a more armored Batsuit to take on the likes of Mister Freeze. It had heating on some of the areas of the suit, it was armed with Thermal Gloves, and it also came with Thermal Batarangs. This special version of his Batsuit not only offered him greater protection but also allowed him to take Mr. Freeze head on as the suit was able to withstand the extreme tempature and break the ice he was able to create.
The Batsuit could be upgraded with XP through the WayneTech upgrades menu. There were 4 upgrades in total, and each upgrade increased Batman's maximum health by 25%, for a total increase of 100%. That meant that buying all the upgrades increased Batman's health to 200%, and doubled his resistance to damage. The suit's design was based off the Animated series. Also, the suit looked like it was not bulletproof or knifeproof, but there was a lot flexibility.
- Armor Upgrade 1: Military grade spun para-aramid fibers molded into the Batsuit chest piece provided greater protection from attack.
- Armor Upgrade 2: Super lightweight Nano-engineered polymer plating incorporated into the Batsuit created a more resilient outer shell.
- Armor Upgrade 3: Ultra-strong micro plating developed by Waynetech, layered between the regular armor and the undersuit provided further protection.
- Armor Upgrade 4: When the Batsuit's armor was soaked in a top-secret prototype formula developed by Lucius Fox at Waynetech, its durability and protection was greatly increased while retaining full movement and flexibility.
Following the completion of the game's story mode, an alternate Armored Batsuit could be chosen in the Challenge Mode.
The Batsuit's upgrade menu had 2 sections: the Combat Armor decreased damage from hand-to-hand combat, and the Ballistic Armor decreased damage from firearms. Both could be upgraded up to 4 times and the settings for it were both reasonable and plausible. The suit was again like the suit in Arkham Asylum except it was bulletproof and knifeproof. The bulletproof strength was little weak as when shot the impact would drop Batman to the ground, something his previous suit didn't allow. That was shown when Two-Face shot Batman in the chest in such a manner that the bulletproof mesh/plate was seen on the left side of the chest. That was the same for Arkham Origins.
Nine months later, the Batsuit held a holographic screen projector in the right gauntlet. However, unlike the Arkham Knight Batsuit's version, the projection was in black and white rather than color.
Batman: Arkham City LockdownEdit
Alternate Batsuits were available for Batman: Arkham City Lockdown, and each suit possessed a varied balance of Health, Damage and Speed. Players could choose which suit most fitted their combat style.
- Arkhamverse Batsuit - Health 100, Damage 100, Speed 100
- Batman: The Animated Series Batsuit - Health 90, Damage 120, Speed 100
- The Dark Knight Returns Batsuit - Health 135, Damage 110, Speed 90
- Batman Beyond Batsuit - Health 80, Damage 80, Speed 115
- 1970's Batsuit - Health 85, Damage 70, Speed 120
- Earth One Batsuit - Health 100, Damage 130, Speed 85
- Bruce Wayne - Health 60, Damage 70, Speed 110
- Batman Incorporated Batsuit - Health 145, Damage 90, Speed 100
- Batman: Year One Batsuit - Health 70, Damage 125, Speed 95
Batman started by using a modified version of his suit from Arkham City, with the inclusion of a holographic screen projector in the right gauntlet that allowed him to communicate with Oracle and other allies face-to-face. The only major difference is the removal of the outer shell to make the suit lighter.
Upon request, Lucius Fox delivered the "Batsuit Version 8.03", an advanced suit designed with flexible plates overlaying a MR-fluid (magnetorheological fluid) armor layer, and incorporating the latest in cutting-edge technology.
The tri-weave bodysuit consists of an outer and inner layer made from a titanium-dipped tri-weave fiber mesh. Sandwiched in between is the MR-fluid based liquid armor system. The proprietary WayneTech Smart MR-fluid hardens in response to impacts, specifically designed to provide superior shock absorption, as well as enabling greater force delivery behind counterattacks. The liquid body armor layer is also more flexible than the ceramic or fiber-based alternatives used in previous suits, allowing for greater maneuverability and faster elimination of multiple targets in quick succession (Fear Takedowns). The suit's subsystems are symbiotically integrated with the Batmobile and provide a quick launch capability via the vehicle's electromagnetic ejection system (analogous to launch from a railgun). Designed to withstand up to 6gs of acceleration, the suit increases navigational capability by tolerating high acceleration maneuvers without risk of injury (vis-a-vis gliding, grapnel boosting, and high-speed ejection from the Batmobile).
In addition, the Batuit v8.03 incorporates the aforementioned holographic projector, as well as the ability to remotely control the Batmobile using haptic controls that are mounted on the gauntlets. The gauntlets themselves posses retractable blades and sensors that worked in conjunction with Detective Mode to analyze foreign samples and upload data to remote sites.
While the new suit was high tech in nature and offered Batman his full mobility this suit however was only moderately effective against bullets. While the actual plates could easily stop bullets(as demonstrated by Gordon and Batman at the end of the game) in between the plates was were the weakness of this armor was as demonstrated by The Arkham Knight as the liquid armor layer was highly effective against impact only offered moderate protection from bullets, especially at point blank range. However if shot the suit was designed to compress around the wound and stop the bleeding, as revealed by Robin in an optional conversation.
Note: Magnetorheological (MR) fluids are 1 of 2 types of liquid body armor currently under development in real-life; the other being shear-thickening fluids (STF) (aka Dilatants - a class of non-Newtonian fluid). More about liquid armor here
In the case of the Batsuit v8.03, the WayneTech Smart MR-fluid layer most likely consists of iron nanoparticles suspended in an oily liquid. Under normal conditions the armor remains flexible, but when an electrical current is applied to circuits running throughout the armor, the resulting magnetic fields re-align the iron particles and hardens to protect the user from impacts. Interestingly, the Batsuit's liquid armor is stated to harden on impact not via electrical current, a distinct property of dilatants (see above) not MR-fluids. One possibility is that the suit incorporates piezoelectric/piezomagnetic elements that generate transient magnetic fields when stressed.
- The Batsuit in Arkham Knight resembled the armored suit in both Arkham Asylum and the Armored Edition of Arkham City.
- The developers of the game made it so that the owners of the PC Batman: Arkham Asylum could alter the color appearance of the Batsuit, and enabled players to create their own varieties of Batsuits to use in the game.
- The Batsuit was an obtainable item at the Xbox Avatar Marketplace. The suit cost 400 Microsoft Points.
- To show the brutality of the environment in Asylum and City, the Batsuit got cut, shot, and torn, at various points in both games.
- In Arkham City, Catwoman's suit also got torn, cut, and shot in a similar fashion.
- The Batsuit in Arkham Origins, however, only received scrape marks on the gauntlets due to its much heavier armor.
- The grey utility belt in Arkham Origins may have been a reference to the one in Batman: Year One.
- The Sinestro Corps Batsuit for Batman: Arkham City was free to download when you purchased a copy of Green Lantern on Blu-ray exclusively at Best Buy. That was an exclusive for the PS3 version of the game. However, with the release of the Costume Pack for Arkham City downloads, all suits had universal availability.
- During Batman: Arkham City's release, a falsified rumor was generated of a Zorro-esque skin for Batman being available. It was later found to be a hoax.
- If counting only the main suits within the Arkhamverse canon, the Extreme Environment Suit, in Cold, Cold Heart, was the only Batsuit that had white lenses in the cowl by default, which gave Batman the traditional "white eyes" (as opposed to the other suits where the lenses only appeared white-eyed in Detective Mode), mostly commonly seen in Batman: The Animated Series..
- In Arkham Knight, Batman started out with the Batsuit from Arkham City and later upgraded to the Batsuit Version 8.03.
- The Batsuit 7.43 was quite glitched, as whenever Batman removed his mask or his utility belt, they still remained attached to the suit model, which meant that the suit could not be seen without its mask.
- In Arkham Knight, most alternate suits had a unique animation and model when removing the mask. Even the cowls made from non-mechanic material acted like mechanical ones, however.
- The Arkham Asylum skin for the Arkham Knight Batman had a different cape. It was cut more inward than round. Why that change was made was unknown.
- The holographic projector function was available as early as Arkham Origins, but wasn't seen again until Arkham Knight. It's possible that Batman didn't see that it was of much use since it would have portrayed who his allies were.
- Though the Batman Beyond Batsuit appears as DLC in both Arkham City and Arkham Knight its design is slightly different in both games, as the Batman Beyond suit in Arkham City resembles the one from the animated series, while the one in Arkham Knight has a more realistic high tech design.