In an attempt to make this wiki a leading source of information on the Batman: Arkham series, spoilers have been included into pages and are to be expected. Please browse at your own discretion.

Batman: Arkham VR
Developer Rocksteady Studios
Publisher Warner Bros. Interactive Entertainment/DC
Director Sefton Hill
Writer(s) Sefton Hill
Release Date PlayStation 4 (October 2016)
Game Information
Genre Adventure
Modes Single
Platforms PlayStation 4 (With PS VR)

Steam/Microsoft Windows (Oculus Rift)


Batman: Arkham VR is the fifth installment in the superhero/virtual reality video game developed by Rocksteady Studios, it was released in October 2016.

Batman: Arkham VR was originally an exclusive to the PlayStation 4 until it came to Steam in 2017.


Batman: Arkham VR immerses players into the Dark Knight’s universe as they experience Gotham City through the eyes of the World’s Greatest Detective. Delving deep into an all-new Batman: Arkham mystery, those who enter this virtual reality world must think like Batman and utilize his legendary gadgets to unravel a plot that threatens the lives of his closest allies.


Kevin Conroy as Batman/Bruce Wayne

Mark Hamill as The Joker

Jules De Jongh as Vicki Vale, Batcomputer & GCPD Dispatcher

Wally Wingert as The Riddler

Hugh Fraser as Alfred Pennyworth

Ian Redford as Penguin

Tom Austen as Robin

Kevin Conroy and Andrea Deck as Thomas and Martha Wayne

Glenn Wrage as Joe Chill


You begin, as Bruce, in front of a piano in a large room inside Wayne Manor. Alfred appears to your right, and extends his hand towards you. In it is a key to the piano, which you need to open and play to trigger a hidden floor that leads to the batcave. On your way down you grab the pieces of the batsuit, and put them on one by one, finally ending with the cowl, and the reveal of the batcave. After you enter, Alfred has very bad news, and he reveals, that Nightwing, has been murdered. You proceed to go to the alley, and see the lifeless body of Dick Grayson, lying there slumped against a wall, broken arm, jaw, ribs, and a snapped neck. You use your detective skills to reconstruct the battle, you shuttle through Nightwing's brawl with an unknown assailant, pinpointing the moments that led to his injuries and eventual death. From this, you learn that the crime had a witness, an agent of the Penguin.

After this, he interrogates the Penguin on his agent's whereabouts, only to find him dead, you try investigating the body for evidence. You eventually venture to the sewers to rescue a trapped Robin, but are unable to save Tim from Killer Croc. You eventually make your way to Arkham Asylum, where you discover that you were the one who killed Dick and trapped Tim in the sewers, as Batman would be one of the few people who could get the drop on the former sidekicks. You find out that you did this because the Joker took over your body and is driving you mad.

During the experience, there are also multiple sounds in the background like Alfred's echoed voice and an alarm clock, heavily hinting that you (Bruce) are having a nightmare.



  • There are a few continuity errors:
    • Killer Croc's appearance is a major continuity error. Here he uses his character model from Batman: Arkham Knight, despite the fact that Batman has not seen him post-Iron Heights experimentation. Croc should look the same as he did the last time he met Batman in Arkham City.
    • However if Arkham VR does take place before Arkham Knight then it's plausible that a year had passed and Killer Croc's torture during the Iron Heights experimentation could have been underway by then, although Croc's mutations happened out of sight from everyone not working in Iron Heights, including Batman.
    • Another continuity error is in the Batcave: when examining the Arkham Asylum Case File, Scarecrow's Fear Gauntlet uses its Arkham Knight design rather than the Arkham Asylum design.
    • These could also explain Batman's reluctance to work with both Nightwing and Robin during the events of Arkham Knight, as the nightmare had shaken him to the point of keeping them away for their own safety.